Introduction to C Custom Game Engine Stylized Deferred Lighting Point Shadows Test

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C Custom Game Engine Stylized Deferred Lighting Point Shadows Test Comprehensive Overview

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This is a program I wrote in c++ which uses sfml to create a window and loading textures, assimp to import meshes, glew and glut ...

Summary & Highlights for C Custom Game Engine Stylized Deferred Lighting Point Shadows Test

  • Showcasing our
  • Deferred Shading Demo - Point Light Shadow Mapping
  • The Frank Engine is an open source
  • Just showing the
  • Runs @70fps on: - Core 2 duo 2.0Ghz - Nvidia gforce 9600M GT (some freezes due to fraps and my lack of ram) This video shows ...

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