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Multiple Light Sources in the Phong, Gouraud, Flat, and Toon shading in OpenGL Gouraud VS Phong

hello, i have drawn spheres and cubes with flat shading,

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  • Trinity College Dublin Real-Time-Rendering(CS7GV3) Assignment 1 #
  • This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
  • Phong
  • In this video we will study how the rasterizer interpolates vertex attributes that have different values in each vertex of the triangle ...
  • specular seems wrong for some reason. Is this normal for

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