Exploring 500000 3d Boids Unity Compute Shader

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  • This is my first attempt at
  • I'm using a 1K sliding shared memory buffer to distribute the simulation with the nearest neighbor search across multiple frames.
  • Reference :
  • Workshop with @arsiliath Music is "Flames" and is copyright of Frank the Instrumentalist.
  • For week 04 of the

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500000 3D Boids - Unity Compute Shader 500,000 3D Boids in Unity Compute Shader Blog post: https://emergentbehavior.com/i-have-the-power-of- Boids (Unity JobSystem vs Compute Shader)

Boids

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