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Authoritative Server Demonstration, No Prediction No Interpolation Authoritative Server demonstration with player prediction Testing clientside

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Summary & Highlights for Authoritative Server Demonstration With Interpolation No Prediction

  • Authoritative Rigidbodies with client side prediction (testing with 100ms latency)
  • Welcome to this Unity
  • Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms,
  • Improved movement synchronization for NetworkBehaviour objects. Experimented with latency buffer approach which allows to ...
  • I implement

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