Exploring Blast3 Tech Demo Floor Ceil Perspective Correct Texture Mapping
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- Early 1992 I wanted to go further and do
- source code: https://github.com/JLi69/raycast-
- Virtual
- Raycasting engine in C++. Aggiunto
- The third week of my game engine T3Vtech's development. It is written in C++ with SDL2 and GLM. I spent most of the week with ...
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fixed bug with distortion however while moving a displacement is observed -- must be fixed. Blast3 Augmented reality :-). I have some free time for this nowadays... To be continued. Live
Textured
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