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Following book: Every pixel on screen has its own Every pixel on screen has its own

RayTracing CPU

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  • In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple
  • 0:00 My Code 0:17 Gameplay.
  • An example video of my
  • Realtime Ray Tracing on the CPU with inter-reflections
  • Realtime CPU Raytracing Lights

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