Understanding C Vulkan Engine Sky Rendering Showcase

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Key Takeaways about C Vulkan Engine Sky Rendering Showcase

  • In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both
  • This is a
  • a small scene
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Detailed Analysis of C Vulkan Engine Sky Rendering Showcase

implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ... Patrick and I are just putting together the finishing touches on Patrick's Implementing deferred

This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ...

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