Exploring Cascaded Shadow Mapping Hard Shadows

Exploring Cascaded Shadow Mapping Hard Shadows reveals several interesting facts.

  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • Just a sample of the results of the
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
  • The purpose of this project is to learn openGL by making a rendering engine. It supports phong
  • This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

In-Depth Information on Cascaded Shadow Mapping Hard Shadows

Deferred rendering in combination of Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Description of the This video takes a high level overview of the

They are: basic

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