Exploring Coding An Rpg Game And Engine With Opengl Part 3 Behavior And State System
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- A couple of minor touch-ups to bring my project up to a respectable
- Sliding along the walls while only pressing foward/W Sources: Java: ...
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- Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...
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NPC This is an ongoing series where I will showcase developments in my C++/ Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Programmed with C++ using GLUT.
Github: https://github.com/Jerga99/
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