Introduction to Commodore 64 Raycasting In 160x200 Test

Let's dive into the details surrounding Commodore 64 Raycasting In 160x200 Test. This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...

Commodore 64 Raycasting In 160x200 Test Comprehensive Overview

A quick Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Summary & Highlights for Commodore 64 Raycasting In 160x200 Test

  • A quick demo of my #
  • Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
  • A second demo of my #
  • Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

That wraps up our extensive overview of Commodore 64 Raycasting In 160x200 Test.

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