Exploring Complete Studio Scene 08 Controllable Lighting Aximmetry Tutorial

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  • Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects.
  • Introduction ○ Analysing the original 3DS Max render of the
  • Adding specular
  • Testing the
  • Recode XR

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Simulating variable Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature. This video will look closer how to Importing the 3DS Max model through Collada ○ Adding the

Baking the

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