Understanding Debugging Cascaded Shadow Maps

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Key Takeaways about Debugging Cascaded Shadow Maps

  • Added instanced rendering to
  • Now the entire view frustum is shadowed by 3
  • finally added a first rough implementation of
  • Just a sample of the results of the
  • Description of the

Detailed Analysis of Debugging Cascaded Shadow Maps

This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the

Gone are the ugly blob

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