Understanding Debugging Cascaded Shadow Maps
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Key Takeaways about Debugging Cascaded Shadow Maps
- Added instanced rendering to
- Now the entire view frustum is shadowed by 3
- finally added a first rough implementation of
- Just a sample of the results of the
- Description of the
Detailed Analysis of Debugging Cascaded Shadow Maps
This video takes a high level overview of the Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
Gone are the ugly blob
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