Introduction to Directx 11 Image Postprocessing With Direct Compute Blur

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Directx 11 Image Postprocessing With Direct Compute Blur Comprehensive Overview

DirectX 11 Blur DirectX 11 This was a computer graphics assignment. The project is a collection of multiple

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using

Summary & Highlights for Directx 11 Image Postprocessing With Direct Compute Blur

  • A
  • This is a presentation of my (unfinished) application which is designed to load
  • Crysis 2 - Custom DOF Bokeh Filter Improved Depth of Field is also another
  • A short clip from the graphics programming with shaders module demonstrating gaussian bloom on the GPU.
  • 3rd year assignment taken in Games Development at University, i achieved a first.

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