Introduction to Directx 11 Image Postprocessing With Direct Compute Blur
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Directx 11 Image Postprocessing With Direct Compute Blur Comprehensive Overview
DirectX 11 Blur DirectX 11 This was a computer graphics assignment. The project is a collection of multiple
C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using
Summary & Highlights for Directx 11 Image Postprocessing With Direct Compute Blur
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- This is a presentation of my (unfinished) application which is designed to load
- Crysis 2 - Custom DOF Bokeh Filter Improved Depth of Field is also another
- A short clip from the graphics programming with shaders module demonstrating gaussian bloom on the GPU.
- 3rd year assignment taken in Games Development at University, i achieved a first.
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