Understanding Directx12 Camera Pathtracer

Exploring Directx12 Camera Pathtracer reveals several interesting facts. Using CatMull-Rom Spline.

Key Takeaways about Directx12 Camera Pathtracer

  • Renderer settings for this video are 30 Samples Per Pixel, and a Max Recursion Depth of 5. Rendered using a hobby ...
  • Just a 3-stage compute
  • An experiment on denoising first bounce diffuse lighting with TAA https://github.com/Eclmist/Ether.
  • 1000 Samples per pixel, max recursion depth of 30, recorded @ 720p @ 60fps! Cheers!
  • 1000SPP, 30 Bounces, 720p @ 60fps.

Detailed Analysis of Directx12 Camera Pathtracer

Rendered this using the Rendered at 720p with 200 samples per pixel and a max recursion depth of 7. Content inspired by Peter Shirley's Ray Tracing in ... Just a hobby renderer I've been working on for a little while now! Cheers! Also, this was rendered at 2000 Samples Per Pixel, with ...

Graphics #RTX #

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