Understanding Dragonruby Game Toolkit Performance
Exploring Dragonruby Game Toolkit Performance reveals several interesting facts. Talk given by Amir Rajan at the RUG::B Meetup on February 4th, 2021.
Key Takeaways about Dragonruby Game Toolkit Performance
- Shows how many sprites can be rendered with
- A quick introduction of the fundamental primitives within
- Scale is a small framework that gives you all the boring stuff when it comes to making
- Looking for a code focused, cross platform, performant
- Source code is here: https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9#file-unity-cs.
Detailed Analysis of Dragonruby Game Toolkit Performance
This is the reveal video for the DragonRuby Game Toolkit Collision of many sprites. Source code: https://gist.github.com/amirrajan/08d3971613a29b6f322353cc9dc33e89.
Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez
Stay tuned for more updates related to Dragonruby Game Toolkit Performance.