Understanding Dragonruby Game Toolkit Performance

Exploring Dragonruby Game Toolkit Performance reveals several interesting facts. Talk given by Amir Rajan at the RUG::B Meetup on February 4th, 2021.

Key Takeaways about Dragonruby Game Toolkit Performance

  • Shows how many sprites can be rendered with
  • A quick introduction of the fundamental primitives within
  • Scale is a small framework that gives you all the boring stuff when it comes to making
  • Looking for a code focused, cross platform, performant
  • Source code is here: https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a9946d1b9#file-unity-cs.

Detailed Analysis of Dragonruby Game Toolkit Performance

This is the reveal video for the DragonRuby Game Toolkit Collision of many sprites. Source code: https://gist.github.com/amirrajan/08d3971613a29b6f322353cc9dc33e89.

Side by side comparison of SD, HD, and HighDPI - SD is great for lowrez

Stay tuned for more updates related to Dragonruby Game Toolkit Performance.

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