Introduction to Dynamic Indirect Lighting
Exploring Dynamic Indirect Lighting reveals several interesting facts. Similar method to sampling Reflective Shadow Maps, but only using the depth value. RSM would remove some of the
Dynamic Indirect Lighting Comprehensive Overview
Some random testing. I used Real time, I added
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
Summary & Highlights for Dynamic Indirect Lighting
- This is a test for our new voxel based game engine, showcasing
- NEW
- This is an early tech demo of a work-in-progress method for
- We present a real-time method for rendering global illumination effects from large area and environmental
- Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.
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