Exploring Falling Sand Engine Prototype

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In-Depth Information on Falling Sand Engine Prototype

A Exploring and attempting to recreate Noita's " Instead of every frame uploading the visible area (and beyond that to support offscreen lighting) to the GPU, now only the modified ... I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ...

Just me explaining my

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