Exploring Flocking Simulation Interactive Art Aquarium

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  • Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
  • I used Living Birds and added in my
  • 1.
  • Modeling flocking
  • Exploring Craig Reynolds'

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Made by Unreal Engine Optimized Boids Simulation via Niagara HLSL and real-time interaction via MediaPipe. #unrealengine5 ... If you are interested check out my blog ( https://sigsegv.xyz/ ) where you will find more details about this and other projects. This digital Using a mix of Vertex-displacement and a

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