Exploring Fractal Compression Approach For Efficient Interactive Terrain Rendering On The Gpu Water
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- Rendered with Mandelbulb 3d.
- yup raw frames 720
- GitHub repo: https://github.com/Catalin142/
- From the Springer article: A
- QAEB (quasianalytic error-bounded ray tracing)
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The technique is based on a simple rings structure: a sequence of concentric rings at different resolutions and centered on the ... The technique is based on a simple rings structure: a sequence of concentric rings at different resolutions and centered on the ... I used the quadtree partioning scheme to encode this 512x512 grey lena image. The result is not really satisfying but it was fun at ... Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ...
More info and links in the companion blog post here: https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html ...
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