Exploring Game Engine Programming 036 2 Infrastructure For Engine Shaders C Game Engine

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  • Previously, we set up the
  • In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
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  • This video is part #1 of a new series where I construct a 3D graphics

In-Depth Information on Game Engine Programming 036 2 Infrastructure For Engine Shaders C Game Engine

In episode 35, I talked about creating pipeline state objects (PSOs) and we saw that we can use a PSO to load Today we're going to continue working on the In the last video, we finally got our first render to look correct and did a couple of improvements along the way as well. Now we're ... Current project - https://github.com/VertexF/Void Thank you for anyone who is tuning in.

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