Introduction to Geometry Clipmaps Smooth Updates
If you are looking for information about Geometry Clipmaps Smooth Updates, you have come to the right place. Demo of the completed
Geometry Clipmaps Smooth Updates Comprehensive Overview
Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Terrain series part 1 here: ... Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ... Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Part 2: ...
Fully working
Summary & Highlights for Geometry Clipmaps Smooth Updates
- See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.
- It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.
- An implementation of GPU
- Terrain rendering based on
- Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...
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