Understanding Glsl Shader Test Phong Smooth Surface

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Key Takeaways about Glsl Shader Test Phong Smooth Surface

  • specular seems wrong for some reason. Is this normal for gouraud?
  • My first
  • Version :
  • Blinn Phong, Minnaert and Toon GLSL Shaders
  • Testing

Detailed Analysis of Glsl Shader Test Phong Smooth Surface

Used model has 512 triangles with flat normals. This is an implementation of a A simple

Normal mapping with

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