Exploring Godot Procedural Planet Experiment

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  • Just a quick video progress report on what's been happening. #planets #
  • I am currently experimenting with lifelike planets and a floating origin system to keep everything as precise as possible. There are ...
  • In this second Episode of creating procedurally generated Planets, I implemented a level of detail system to be able to create high ...
  • You can find it on my github https://github.com/Norrox/GodotShaders.
  • This is a project I've been working on for a couple of years. It's a 32km+

In-Depth Information on Godot Procedural Planet Experiment

Interesting prototype I made today. If anyone is interested in a tutorial on this (or any other topic) I could if there is interest in it. I have re-created my voxel terrain system in C++. I decided to release the source code of this new version too, after popular ... In this series we'll be creating a system for procedurally generating simple, but diverse planets. You can find the source code on ... Discover how to create stunning

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

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