Introduction to Halo Like Godot Fps Devlog 6
Exploring Halo Like Godot Fps Devlog 6 reveals several interesting facts. Newly implemented is the Bubble Shield and Deployable cover from
Halo Like Godot Fps Devlog 6 Comprehensive Overview
Showing off the functional powerups. Still a very long way to go to make this project playable. I tried making a multiplayer first person shooter in just 1 week, and to make that better, I've never made a game before... Added a new weapon asset, also implemented proper weapon sway (both translation from player movement, and rotation from ...
Went back to hitscan weapons as they are way easier to code and more reliable. I was having issues getting the projectiles to ...
Summary & Highlights for Halo Like Godot Fps Devlog 6
- bullet particle effects and holes on surfaces -grenade bouncing physics -binocular model and zoom animation -movement and ...
- A brief overview on how I made my
- HUD elements are now all pretty much where I want them to be. Radar not fully implemented yet. I have counters for ammo, health ...
- Playing around with some terrain heightmaps using the Zylann terrain tool with detail layers for foliage. Music by Hans Zimmer ...
- added: -functional health bar -projectile spread -recoil (rotation of head randomized between values) -projectile visual effect ...
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