Introduction to Hereticxna Deferred Rendering
Exploring Hereticxna Deferred Rendering reveals several interesting facts. Sorry for the heavy breathing in the mic! I don't have a really good setup...
Hereticxna Deferred Rendering Comprehensive Overview
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Code samples derived from work by Joey de Vries, @joeydevries, author of https://learnopengl.com/ All code samples, unless ... Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
This was just a test to see how many lights and objects my engine can
Summary & Highlights for Hereticxna Deferred Rendering
- This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...
- Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
- Here's some footage from my XNA rendering engine, a work in progress. It is based on Catalin's
- I am using my models :) I know it looks weird, but it's running with probably the maximum number of lights there would ever been ...
- ... improvements can be made in a modern
Stay tuned for more updates related to Hereticxna Deferred Rendering.