Understanding Hexworld Testing Unity 5
Exploring Hexworld Testing Unity 5 reveals several interesting facts. All information is in the description! My friend and I have been working on a little project and having fun with some procedural ...
Key Takeaways about Hexworld Testing Unity 5
- A brief look at a new project I'm working on in
- This is my new preset "Planet" with all previous variations. I also extended generator with elevations from grassland to mountain ...
- I had some time this week so I finally decided to rework my code to async which allowed me to do heavy calculations in ...
- Developed a small gizmo to show the hittest regions after some problems with determining mouse hits due to: - no physics engine, ...
- Added entropy to control world randomness and reworked biomes. Features so far: - Async generating on the background ...
Detailed Analysis of Hexworld Testing Unity 5
This is new islands preset. Next I will focus on generating small islands on other presets to be more natural. I didn't have much ... All information is in the description! I did a little bit of improvement on this procedural generation project a while ago but never got ... This is my attempt to create randomly generated worlds bases on hexagonal grid with quick generation time and high performace.
This is new continents preset and scale showcase. There are total 1.170.000 (900 x 1300) tiles with 120.000 as land. Whats new: ...
Stay tuned for more updates related to Hexworld Testing Unity 5.