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Summary & Highlights for Hyperstatic Devlog 2 Enemy Design Shortcut And Minor Tweaks

  • Let's develop a Shmup in Pico-8 one video at a time. A tutorial for complete beginners. Code the beginning of this episode ...
  • So... I've gone silent for like four months and have finally returned with an update about my game. You would assume this means I ...
  • Combat keeps the player engaged as they explore my game, so I improved how the
  • Modular Synty Sidekick characters, composed at runtime in Nebula. A new engine I'm building in Rust + Vulkan. Every character ...
  • In this

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