Exploring Improved Grass Fields C Opengl
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- A (small)
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
- Made some procedural
- CS277 & CS248 joint final projects at Stanford. About 80+ hours of work (coding, debugging, finding/creating assets) squeezed ...
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This video shows the current state of my custom game engine. The Get your free non-commercial use Jetbrains IDE using this link: https://jb.gg/Free-License-IDEs I I wrote a program that renders realistic A showcase of my C++ game engine. Inspiration taken from Eric Wohllaib's @GDCFestivalofGaming talk. Credits to: Linsort and ...
I wrote a waving
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