Exploring Java Libgdx 2d World Generation

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  • Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
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  • Experiment made with
  • Recording some procedural tilemap

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First try making a Basic Welcome back everyone to another This video is part of the Udacity course "

Hi everyone! I want to show you my first video of the game, i'm currently working on. I'm already made the

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