Exploring Kohi 018 Vulkan Renderpass Vulkan Game Engine Series
Let's dive into the details surrounding Kohi 018 Vulkan Renderpass Vulkan Game Engine Series.
- In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ...
- In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...
- This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...
- In this video we take another step towards the view system by setting up structures for render targets and configurable ...
- In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...
In-Depth Information on Kohi 018 Vulkan Renderpass Vulkan Game Engine Series
This video continues the implementation of This video continues the implementation of main codebase https://github.com/x2w-soda/Ludens. This video continues the implementation of
In this video, we further extend the lighting system by adding point lights and some debug rendering modes.
That wraps up our extensive overview of Kohi 018 Vulkan Renderpass Vulkan Game Engine Series.