Exploring Kohi 021 Big Milestone Clearing The Screen Vulkan Game Engine Series

Exploring Kohi 021 Big Milestone Clearing The Screen Vulkan Game Engine Series reveals several interesting facts.

  • In this we add a metrics system and perform a bit of much-needed housekeeping in the application layer Organizing the ...
  • In this video we finally draw something to the new UI "layer", or pass, allowing us to visualize the different layers.
  • This video details the setup and scaffolding process for Windows. Linux will be in the next video. Commit: ...
  • No AI was used in the making of this
  • In this video we take a first pass at solving the transparency issue, as well as discuss some other possible resolutions to the ...

In-Depth Information on Kohi 021 Big Milestone Clearing The Screen Vulkan Game Engine Series

This video hits a This video reviews what the platform layer is, how it will be implemented and implements the Windows version. In this video, I take a step back and discuss where we are with the project, as well as some upcoming changes to the In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

Continuing from the last video, writeable textures are implemented.

Stay tuned for more updates related to Kohi 021 Big Milestone Clearing The Screen Vulkan Game Engine Series.

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