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- Quake 3
- Occlusion
- Work in progress viewer/renderer for Quake 3 Arena
- quick walk around for a better look at how the effect works at different viewangles.
- "Subdividing a space into convex sets by hyperplanes"
In-Depth Information on Lightmaps And Bsp Culling Test
Lightmaps and BSP Culling Test An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ... This video demonstrates packing a set of images on to a larger texture. The packing algorithm uses a primitive rectangular GitHub Repo : https://github.com/gongpha/gdQmapbsp
Using OpenGL and GLUT My Website: http://widget-pc.com/
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