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Our Design Team created this bouncy particle motion while building a fractal mesh using xpConstraints and the xpPlanarMesher.

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  • Maintenance Training
  • Maintenance Training
  • In this set up we're using xpCloth with vertexmap based sticky functions,
  • Check out this simulation created by The INSYDIUM Design Team! "Using xpVertexmap to spawn a particle growth system on ...
  • Set up a xpFluidPBD simulation to create a chocolate pouring scene. Explore accuracy settings to create a more stable scene.

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