Understanding Making A Voxel Engine From Scratch W Destruction

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  • Procedural
  • Time to LEVEL UP my graphics programming skills by
  • Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse
  • I used C++ and openGL to recreate Teardown's graphics
  • Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ...

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OpenGL ... https://learnopengl.com/ https://ogldev.org/ ➤Similar Videos: well... I had to... I didn't start

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