Introduction to Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
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Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects Comprehensive Overview
In this one we are able to visualize the mapgrid and add entities to our grid. Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ... In this episode we put all the game code we removed from the main class into it's own. We create a Screen class that holds the ...
Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
Summary & Highlights for Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
- Let's change the player display depending on what he has chosen in-game!
- Teaching our enemy how to attack this time! Transcript: ...
- The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
- Intro on how to make
- First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
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