Exploring Multiplayer 2 Xna Networking Game Development

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In part 1 the remote gamer's movement was very jerky. The position and rotation were updated as and when the data arrived. Q. What could be better than destroying skeletons, ghosts, witches and dragons? A. Doing it with a friend. The basics are there, ... The player is now smoothed even when travelling on the helicopter at 100 mph. The Remote gamer is walking with a rifle.

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