Understanding Opencl Pathtraced Voxel Scene2

Exploring Opencl Pathtraced Voxel Scene2 reveals several interesting facts. ボクセルシーンのパストレーシングをOpenGLのFBOを使う形に改良。 CPU:C2D E8600 GPU:GTX460.

Key Takeaways about Opencl Pathtraced Voxel Scene2

  • Generating terrain and updating SVO in realtime using a dedicated thread. Currently my garbage TAA implementation results in a ...
  • http://christmasradio.org/ Its a first test to interpolate a detailed scene between two states. Framerate has been between 20 to 30 ...
  • Adding reflections to my raytracer. This is the easy part, now I really want to add refraction as well :) Textures used are property of ...
  • Added normals and shadows to the
  • http://christmasradio.org/ Demo Executable: ...

Detailed Analysis of Opencl Pathtraced Voxel Scene2

ボクセルシーンをパストレーシングで描画してみた. Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ... Added refraction in order to have a much better water rendering system.

Added volumetric effect to my realtime

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