Exploring Opengl Fireworks Improved Part 2

Let's dive into the details surrounding Opengl Fireworks Improved Part 2.

  • I used an array to store each explosions' color set, then when assigning each particle to an explosion, the color set is then passed ...
  • Found my goofy mistake, yes, within just about 30 seconds of ending the recording, so here it is..... fixed.
  • As usual, found the problem seconds after ending the recording.
  • I revisited my code, in order to fully comment it, and found that I had overlooked some key aspects of particle lifetime expiration ...
  • A

In-Depth Information on Opengl Fireworks Improved Part 2

Found my problem rather quickly, so here is the exciting conclusion. My attempt at making a Improved Gave the particles a limited lifetime.

This is a particle-based

That wraps up our extensive overview of Opengl Fireworks Improved Part 2.

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