Exploring Opengl Fireworks Improved Part 2
Let's dive into the details surrounding Opengl Fireworks Improved Part 2.
- I used an array to store each explosions' color set, then when assigning each particle to an explosion, the color set is then passed ...
- Found my goofy mistake, yes, within just about 30 seconds of ending the recording, so here it is..... fixed.
- As usual, found the problem seconds after ending the recording.
- I revisited my code, in order to fully comment it, and found that I had overlooked some key aspects of particle lifetime expiration ...
- A
In-Depth Information on Opengl Fireworks Improved Part 2
Found my problem rather quickly, so here is the exciting conclusion. My attempt at making a Improved Gave the particles a limited lifetime.
This is a particle-based
That wraps up our extensive overview of Opengl Fireworks Improved Part 2.