Exploring Opengl Metaballs In Ribbons

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  • A classic looking scene mimicking the
  • My very first atempt on compute shaders in
  • 1/8 of outer cube is used as boolean subtrahend. The animation is done through a simple particle system. It works potentially with ...
  • Initial test of
  • The

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Quick idea wrt boolean operations when doing raymarching. Concepts works... now I need to come up with a nice "scene around ... A demo for drawing Screencast of example shaders/3d- TDT4230 Graphics and Visualization final project.

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