Understanding Opengl Real Time Procedural Planet Rendering
Let's dive into the details surrounding Opengl Real Time Procedural Planet Rendering. Need more projects with source code????? Then subscribe..... *
Key Takeaways about Opengl Real Time Procedural Planet Rendering
- The body of the
- This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- Real
- Just a small walk inside my procedurally generated 3D
Detailed Analysis of Opengl Real Time Procedural Planet Rendering
Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... My final year project :-). I didn't have much Procedural terrain
In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ...
That wraps up our extensive overview of Opengl Real Time Procedural Planet Rendering.