Exploring Point Containment 3d Collisions In Gamemaker

Exploring Point Containment 3d Collisions In Gamemaker reveals several interesting facts.

  • Sometimes you don't want all
  • Spatial hashes are an alternate way to optimize
  • Let's use the octrees that we wrote last time to speed up
  • You can check to see if a line segment intersects with each of the primitive shapes! I'm not going to include hit information like the ...
  • ... code on my tutorial GitHub: https://github.com/DragoniteSpam-

In-Depth Information on Point Containment 3d Collisions In Gamemaker

It's time to start writing the actual The only ... code on my tutorial GitHub: https://github.com/DragoniteSpam- The last two episodes were focused on setting up spatial hashes. Let's finally implement

Let's implement

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