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  • Mostly based on Geeks3D examples http://www.geeks3d.com/shader-library/#postfx.
  • Hello again and welcome to the last
  • http://www.jamesdunngamedev.com/
  • The demo shows benchmarking of a simple fluid solver for the Navier-Stokes equations for incompressible flow on CPU and GPU ...
  • The

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Done By: Title: What if ... ( OpenGL: Post-processing via framebuffers Added a

Mini project showcasing deferred rendering, SSAO (ambient occlusion) and

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