Understanding Precomputed Diffuse Irradiance With Ddgi Style Visibility
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- From https://www.gdcvault.com/play/1026182/ The original video does not have subtitles, and I need them to understand this tech.
- The probe locations will be automatically refined to not place them too close to surfaces. This solves some edge cases with
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Detailed Analysis of Precomputed Diffuse Irradiance With Ddgi Style Visibility
Showcase of Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/danielrmaciel. Light leaking is a persistent problem for artists in the game industry. Fixing this issue typically requires creating manual pre-probes ...
Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
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