Exploring Preliminary Results Of Opencl Based Gpu Accelerated Sph Simulation

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  • 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.
  • Here is an
  • sph simulation
  • 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...
  • Implementation of PCISPH ("Predictive-Corrective Incompressible

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This is the OpenCL GPU SPH Demo 15k particles Here is an An

Around 20k particles. Interaction with mouse at the end. Video is

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