Exploring Preliminary Results Of Opencl Based Gpu Accelerated Sph Simulation
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- 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.
- Here is an
- sph simulation
- 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...
- Implementation of PCISPH ("Predictive-Corrective Incompressible
In-Depth Information on Preliminary Results Of Opencl Based Gpu Accelerated Sph Simulation
This is the OpenCL GPU SPH Demo 15k particles Here is an An
Around 20k particles. Interaction with mouse at the end. Video is
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