Exploring Procedural Level Generation Using Marching Cubes
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- I got a bit tired of my simple heightmap-based planets and decided to experiment
- After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ...
- This is my first stab at
- An explanation and implementation of
- I decided to mess around
In-Depth Information on Procedural Level Generation Using Marching Cubes
In this coding adventure I try to understand Hello! If you ever wondered how astroneer generates it worlds, watch this! Basically, i create a world consisting out of a bunch of ... A small demonstration of the I've been making this project for a university assignment where I was tasked
Sebastian's video: https://youtu.be/M3iI2l0ltbE GitHub repository: ...
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