Exploring Procedural Level Generation Using Marching Cubes

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  • I got a bit tired of my simple heightmap-based planets and decided to experiment
  • After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an Octree LOD System ...
  • This is my first stab at
  • An explanation and implementation of
  • I decided to mess around

In-Depth Information on Procedural Level Generation Using Marching Cubes

In this coding adventure I try to understand Hello! If you ever wondered how astroneer generates it worlds, watch this! Basically, i create a world consisting out of a bunch of ... A small demonstration of the I've been making this project for a university assignment where I was tasked

Sebastian's video: https://youtu.be/M3iI2l0ltbE GitHub repository: ...

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