Introduction to Procedural Terrain In Directx11
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Procedural Terrain In Directx11 Comprehensive Overview
3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Made as part of my time at Abertay University for my
Terrain Generation DX11
Summary & Highlights for Procedural Terrain In Directx11
- This scene was created using
- Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures.
- Made using c++ 20, Direct3d11, Win32, glm(3d math library), Stb_image(for
- A short demo of the application I created for my
- ... this program generates a
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