Exploring Quicky Real Time Render For Xna
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- Deferred shading engine (it's new one, written from scratch). Made in
- Terrain generation using heightmaps in
- A
- A short video of a GPU ray-tracer for a CG2 project at RIT. Now has the reflected ray, allowing for the mirrored sphere.
- Terrain generation using heightmaps in
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quicky real-time render for XNA XNA This Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ...
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