Understanding Ray Tracing In One Weekend

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  • I tried creating
  • Part 2 of "
  • 2025-03:
  • ... complexity)
  • In Part II of this series, we'll learn about smart pointers, recursion, diffuse and specular reflection, and more!

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A bit of live-coding wherein I work through the first part of the project " https://github.com/kristoff-it/kristRTX. Following along to '

My implementation of Pete Shirley's eBooks. Added some features beyond the books: camera splines, animation, and ...

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