Exploring Realtime Glsl Raytracer 1

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  • Final project for CS 101: GPU Programming. This program renders a dynamic scene of spheres and point lights using a
  • Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...
  • Hi this is just a quick showcase of my
  • I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
  • A very simple

In-Depth Information on Realtime Glsl Raytracer 1

First scene with my The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ... Raytracing Brute force

Just added some plane management. Next step, add shadows and more efficient light system.

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