Exploring Realtime Opencl Gpu Voxels Raytracer
Exploring Realtime Opencl Gpu Voxels Raytracer reveals several interesting facts.
- Adding reflections to my
- Generating terrain and updating SVO in
- First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more ...
- Visualization of the LOD system used to compute Global Illumination.
- Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ...
In-Depth Information on Realtime Opencl Gpu Voxels Raytracer
Added refraction in order to have a much better water rendering system. Added normals and shadows to the Added volumetric effect to my Started to port the CPU version of my
Implementing and motivating the
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