Exploring Realtime Opencl Gpu Voxels Raytracer

Exploring Realtime Opencl Gpu Voxels Raytracer reveals several interesting facts.

  • Adding reflections to my
  • Generating terrain and updating SVO in
  • First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more ...
  • Visualization of the LOD system used to compute Global Illumination.
  • Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ...

In-Depth Information on Realtime Opencl Gpu Voxels Raytracer

Added refraction in order to have a much better water rendering system. Added normals and shadows to the Added volumetric effect to my Started to port the CPU version of my

Implementing and motivating the

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